zm_toxic_z_fix3
by FIXXOR
32 slots

This is a remake of zm_toxichouse_zg, made by Markoffka for the ZombieGround.ru community, also known by its alias: zm_toxic_z.


Toxic Z is the only toxic house version I've ever enjoyed playing but even so most of the action happens in the courtyard and humans prefer to stay on the roof or inside the greenhouse.

The purpose of this fix is to make in-door spots more appealing while providing more ways for zombies to assault well entrenched positions. First thing I did was to allow access to the roof from inside of the house. Second thing was to allow zombies to respawn in more places so humans no longer know where to expect them to come from.

Just with these 2 changes, the map felt much improved to me but I kept going, altered more stuff and added some new spots, extending the use of shoot-through glass and bringing back some elements from NaVy's original versions of toxic house as well. I hope the result will end up being to people's liking!

Good luck at killing zombies!!!


Main changes:
- Reworked many of the bases that didn't see play.
- Redistributed spawns to improve spawn location variety and allow respawns in multiple areas of the map for deathmatch purposes.
- Added weapons pickups throughout the map.
- Added a secret teleport in the toxic waste room.
- Added a fake wall in an unlikely place.
- Added access from the tent into the greenhouse and vice versa through a hole in the grass at the very back of the tent.
- Added access to the roof from inside the house and vice versa through a ladder located on the upper floor of the house.
- Readded some elements from the original toxic house.
- Remade the main ground level room's ceiling into a breakable.
- Remade the bookcase into a secret door triggered by button push.
- Made a few wall segments see-through to enhance the appeal of several hideouts.
- Did slight retexturing to improve aesthetics.
- Reduced the file size from almost 3 MB to under 1 MB by not reincluding default textures into the map file, all required wads should come with the game.
- Added environment and overview maps.

Specific to the update:
- Improved the hidding spot behind the bookcase and the one inside the outhouse.
- Created a slit from the toxic waste room into the courtyard.
- Reduced the strength of the barricading crate from 900 to 300.
- Fixed the toxic waste acid damage at 100 damage per second.
- Removed the sole zombie (deathmatch) spawn from inside the house.

Specific to the alternative version:
- Glass blocks bullets and knife/claw attacks.
- The bookcase doesn't deal damage when blocked.

Both provided versions of the map can co-exist since only entity definitions differ. No mismatch!