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de_nightradio for Counter-Strike a Half-Life Modification
                                    January 8 (Thursday), 2026
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------General Information--------------------------------

Title            : NightRadio
Filename(s)      : de_nightradio.bsp & other
Version          : 1.2
Author           : Nikita Zotov [TEPA6ANT]
E-mail           : nz-09@live.com
Description      : "Secret Wind of Freedom" terrorists assault radio station to avenge an on-air expose. 602nd Commando Company defends the "Radio de Santa" station.
Other maps       : de_bridge_tep, cs_jcult, cs_impulse, 0cean_4x4, Micro Counter-Strike (Counter Attack) - Remake Maps Pack, dm_deadpre, 0cean_2x2, elemap, hl_elyzium, dm_ruins_cz, dm_bazatera, dm_rusbaza_2, cs_mansiondoom, wa_war. 

------Play Information-----------------------------------

Deathmatch       : No
Single Player    : No
Cooperative      : Yes
Mod              : Counter-Strike
Max # of players : 32

------Map information-------------------------------------

Base             : None
Editor(s) used   : J.A.C.K. 1.1.3773 (64-bit)
Other Programms  : Advanced Development Mod Tools v1.0.1 Patch 1, Blender 5.0.1, Blender Source Tools, Studio Model Compiler for Sven Co-op, Half-Life Studio Model Decompiler 1.0 by Flying With Gauss, Wally 1.55b
Known Bugs       : 
-The compiler sometimes creates holes in the collision that you can fall through or get stuck in. I couldn't catch all of these holes. 
-When there is no one behind the teams, there are only observers. The sounds after the explosion of the B point can turn on at the beginning of the round.
Build Time       : 6 days
Compile Machine  : CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz | RAM: 32 GB | GPU: NVIDIA GeForce RTX 4060
Compile Time     : 20 seconds
Average R_Speeds : 1100 wpoly

------Copyright-Permissions------------------------------
I do not allow the publication of this map on other sites if:
-The name or nickname of the original author was erased;

Editing and decompilation is allowed, 
but in this case it is necessary to leave the name or nickname of the original map author 
(in the readme, in the map descriptions (txt file in the maps folder) or on the map as a reference or easter egg 
(in the case of the latter, this should be clear to everyone, and show "who original map author"))

